Depending on the size of your collection you could very well end up with 400 cards then have to narrow it down to about 60 cards that finally make it into the deck
Just slip him through your opponent's defenses a few times to rack up some Commander Damage, and you'll be the victor of the match in no time
You can block, smooth out your draws, then cash it in for a nice three cards when the game goes long
"Dies to Doom Blade" is a bad argument when you're evaluating cards on a 1-to-1 basis, but when you're looking at cards that are only good under certain circumstances, or once you put a lot of work into them, then the "Dies to Doom Blade" argument starts to fall on Doom Blade's side
Alchemists Talent Bloomburrow class enchantments were a mixed bag of narrow effects that are really good in specific decks, Alchemist's Talent being perfect for treasure decks
Each opponent sacrifices a dork that damaged you